Category Archives: Super Smash Bros. for Wii U

Super Smash Bros. 4 Equipment – All the RNG!

So, I was totally fed up with dealing with huge variance in Super Smash Bros. 4’s much-maligned custom equipment drops. Clearly data-mining held some answers, and in either case, I had 2000+ pieces of equipment (most from an ongoing quest to get a Critical Hitter Brawn Badge from Smash Wii U’s Crazy Orders) to back my findings.  And for the most point, I pretty much got what I was looking for; here’s the process the game uses to generate random equipment, as far as I can tell:

  • A positive stat value is determined from 10 to 85. Based on this number, the item is given a tier ranging from 1-7 (see the table below for details).
  • A negative stat value is determined, which ranges from 50 to 70% of the positive stat’s value.
  • If the equipment has a helpful (“positive”) bonus effect, subtract its effect’s stat modifier (see the table below for these values) from the previously generated positive stat; likewise, if it has a harmful (“negative”) effect, subtract its effect’s stat modifier from the previously generated negative stat.
  • After these calculations, any equipment generated will not have either stat with a value below 5.
  • “Generic” badges (Brawn, Protection, Agility) have both stats multiplied by 0.72.
  • Both stats are rounded down, if necessary.

Additionally, the sell price of equipment is pretty simply calculable by the following formula: (1.0p - 0.6n + 1.1pb - 0.4nb) * t, with the variables representing the following quantities:

  • p = Positive stat
  • n = Negative stat
  • pb = Positive stat modifier, if equipment has a positive bonus effect
  • nb = Negative stat modifier, if equipment has a negative bonus effect
  • t = Price multiplier based on item’s tier (see table below)

Here’s a table determining what tiers correspond to what ranges of stats:

Tier Positive Range* Negative Range* Price Multiplier Equipment Class
1 10 – 20 5 – 14 0.36 Normal
2 21 – 30 10 – 21 0.58 Normal
3 31 – 40 15 – 28 0.97 Super
4 41 – 50 20 – 35 1.22 Super
5 51 – 60 25 – 42 1.35 Super
6 61 – 70 30 – 49 1.44 Rare
7 71 – 85 35 – 59 1.71 Rare

* Before applying effects’ stat modifiers or “generic badge” modifier.

As an aside, the fact that the sell price formula uses the final stats, but the sell price tier of the original positive value before any modification, means that two generic badges on the Tier 4-5 or 5-6 boundary can have the same stats, but differing sell prices. For example, two Super Brawn Badges with (+36, -20) that started out as (+50, -28) and (+51, -28) would sell for 29G and 32G, respectively.

Finally, here’s a table of all of the bonus effects and their associated stat modifiers (negative / red ones signify negative effects, but the modifiers should be considered as positive values). For reference, I’ve also included the best possible stats for generic and non-generic badges with the highest positive stat for each effect:

Effect Name Stat Modifier Best Non-Generic Best Generic
Sprinter 25 +60, -42 +43, -30
Stroller -30 +85, -12 +61, -8
Glider 25 +60, -42 +43, -30
Antiglide -38 +85, -5 +61, -3
Leaper 34 +51, -42 +36, -30
Antileap -36 +85, -6 +61, -4
Speed Skater 34 +51, -42 +36, -30
Hi-Jump 27 +58, -42 +41, -30
Lo-Jump -35 +85, -7 +61, -5
Double-Jump Boost 34 +51, -42 +36, -30
Double-Jump Drag -43 +85, -5 +61, -3
Thistle Jump 19 +66, -42 +47, -30
Anchor Jump -43 +85, -5 +61, -3
Speed Walker 12 +73, -42 +52, -30
Meanderer -8 +85, -34 +61, -24
Lingering Edge 10 +75, -42 +54, -30
Hasty Edge -5 +85, -37 +61, -26
Gluey Edge 27 +58, -42 +41, -30
Tough Edge -32 +85, -10 +61, -7
Hard Braker 5 +80, -42 +57, -30
Perfect-Shield Helper 40 +45, -42 +32, -30
Imperfect Shield -35 +85, -7 +61, -5
Shield Regenerator 21 +64, -42 +46, -30
Shield Degenerator -22 +85, -20 +61, -14
Air Defender 27 +58, -42 +41, -30
Air Piñata -38 +85, -5 +61, -3
Nimble Dodger 22 +63, -42 +45, -30
Dodgy Dodger -33 +85, -9 +61, -6
Smooth Lander 33 +52, -42 +37, -30
Crash Lander -36 +85, -6 +61, -4
Quick Smasher 28 +57, -42 +41, -30
Hyper Smasher 29 +56, -42 +40, -30
Air Attacker 15 +70, -42 +50, -30
Air Scrapper -35 +85, -7 +61, -5
Meteor Master 40 +45, -42 +32, -30
Desperate Attacker 27 +58, -42 +41, -30
Desperate Defender 18 +67, -42 +48, -30
Desperate Speedster 20 +65, -42 +46, -30
Desperate Specialist 33 +52, -42 +37, -30
Desperate Immortal 36 +49, -42 +35, -30
Unharmed Attacker 24 +61, -42 +43, -30
Unharmed Speedster 8 +77, -42 +55, -30
Unharmed Speed Demon 26 +59, -42 +42, -30
Trade-off Attacker 16 +69, -42 +49, -30
Trade-off Defender 25 +60, -42 +43, -30
Trade-off Speedster 21 +64, -42 +46, -30
All-around Trade-off 27 +58, -42 +41, -30
Moon Launcher 29 +56, -42 +40, -30
Vampire 43 +42, -42 +30, -30
No-Flinch Smasher 30 +55, -42 +39, -30
Critical Hitter 58 +27, -42 +19, -30
Insult to Injury 25 +60, -42 +43, -30
First Striker 9 +76, -42 +54, -30
Countdown 23 +62, -42 +44, -30
Speed Crasher 27 +58, -42 +41, -30
Shield Exploder 30 +55, -42 +39, -30
Shield Healer 33 +52, -42 +37, -30
Shield Reflector 15 +70, -42 +50, -30
Escape Artist 18 +67, -42 +48, -30
Item Hurler 40 +45, -42 +32, -30
Item Lobber -21 +85, -21 +61, -15
Item Hitter 35 +50, -42 +36, -30
Item Pitcher 15 +70, -42 +50, -30
Item Shooter 33 +52, -42 +37, -30
Quick Batter 26 +59, -42 +42, -30
Star Rod 12 +73, -42 +52, -30
Lip’s Stick 11 +74, -42 +53, -30
Super Scope 14 +71, -42 +51, -30
Ray Gun 14 +71, -42 +51, -30
Fire Flower 6 +79, -42 +56, -30
Beam Sword 12 +73, -42 +52, -30
Home-Run Bat 22 +63, -42 +45, -30
Bob-omb 12 +73, -42 +52, -30
Mr. Saturn 4 +81, -42 +58, -30
Food Lover 17 +68, -42 +48, -30
Picky Eater -7 +85, -35 +61, -25
Crouch Healer 30 +55, -42 +39, -30
Caloric Attacker 26 +59, -42 +42, -30
Caloric Speedster 16 +69, -42 +49, -30
Caloric Defender 16 +69, -42 +49, -30
Caloric Powerhouse 27 +58, -42 +41, -30
KO Healer 22 +63, -42 +45, -30
Caloric Immortal 32 +53, -42 +38, -30
Auto-Healer 42 +43, -42 +30, -30
Smash Ball Attractor 16 +69, -42 +49, -30
Pity Final Smasher 5 +80, -42 +57, -30
Smash Ball Clinger 6 +79, -42 +56, -30
Super Final Smasher 20 +65, -42 +46, -30
Final Smash Healer 16 +69, -42 +49, -30
Double Final Smasher 23 +62, -42 +44, -30
Sudden Death Gambler 16 +69, -42 +49, -30
Safe Respawner 28 +57, -42 +41, -30
Risky Respawner -33 +85, -9 +61, -6

As a side note, the stats of equipment obtained from challenges and such are fixed, and do not necessarily follow the same rules as random drops. Notably, the Critical Hitter Brawn Badge received as a reward for getting 300 KO’s in Super Smash Bros. 3DS has +7 Attack, -40 Defense, which is impossibly bad for a random generic Critical Hitter equipment (the negative range for +7 Attack would normally range from -24 to -34 Defense). So that’s a bit of a pain.